Millennia-old wisdom meets the intelligence of the modern age: Go makes you build a new universe with every move. In 2026, the heart of Go enthusiasts will beat in Ankara.

In March 2016, a historic challenge took place in Seoul, South Korea. One of the world’s best Go masters, Lee Sedol, faced Google DeepMind’s artificial intelligence program AlphaGo in a five-game series on a 19×19 board. The result? AlphaGo won the series 4–1, declaring that a new era had begun in this ancient game long regarded as the fortress of human intellect. This victory was considered one of the most sensational moments in which artificial intelligence surpassed humans in a game—after IBM’s Deep Blue defeated Garry Kasparov in 1997. In fact, a few years later, when Lee Sedol, the only person to win even a single game against AlphaGo, ended his professional Go career, he underlined the level AI had reached by saying, “Even if I were the world’s number one, there exists an entity that cannot be defeated.” Let’s take a close look at the game of Go—from its philosophical depths to its place in modern technology—and touch on its interesting differences with chess.

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Credit: Harry Van Der Krogt

A Stage of Endless Combinations

It is said that the number of possible chess games is around 10^120 (10 to the power of 120), which far exceeds a figure such as 10^80, accepted as the total number of atoms in the universe. In Go, however, the possibilities are practically lifted to a higher dimension. In an average Go match there are roughly 250 options in each move, and games can last 150–200 moves. This brings the complexity of Go’s game tree to an almost inconceivable figure of about 10^360. Even the number of all possible stone arrangements—that is, legal positions—has been calculated as 10^170. By comparison, this is trillions of times greater than the possible positions on a chessboard and leaves far, far behind the number of atoms in the universe mentioned above! In short, Go is a stage of combinations so infinite that its sea of possibilities is deeper even than chess. These astronomical probabilities also explain why the game is associated with “ancient wisdom.”

The origin of Go is accepted to date back to the 4th century BC, and that it emerged in China. According to legend, Chinese emperors used Go to teach young princes strategy and wisdom. In fact, in Ancient China, Go was considered one of the “four noble arts” along with calligraphy, music, and painting, and the elite were expected to be versed in these four arts. In Zhou Wenju’s 10th-century painting Playing Weiqi (Go) under Double Screens, court nobles are depicted playing Go.